00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040 #include "defs.h"
00041 #include "cxx_base.h"
00042 #include "cxx_memory.h"
00043 #include "ip_graph.h"
00044 #include "ip_graph_trav.h"
00045 #include "tracing.h"
00046
00047
00048 INT IPA_CG_Max_Depth = 0;
00049
00050 static INT *Level_Count = NULL;
00051
00052
00053
00054
00055
00056
00057
00058
00059 void
00060 ORDERED_NODE_ITER::BuildVector (TRAVERSAL_ORDER order)
00061 {
00062 mUINT8 *visit;
00063 v = CXX_NEW (VVECTOR(GRAPH_vmax(g)), Malloc_Mem_Pool);
00064
00065 if (order == DONTCARE) {
00066 for (INT i = 0; i < GRAPH_vmax(g); i++) {
00067 if (NODE_fcnt(&GRAPH_v_i(g, i)) != -1)
00068 v->Append(i);
00069 }
00070 return;
00071 }
00072
00073 visit = CXX_NEW_ARRAY (mUINT8, GRAPH_vmax(g), Malloc_Mem_Pool);
00074 BZERO (visit, sizeof(mUINT8)*GRAPH_vmax(g));
00075
00076
00077
00078 if (order == LEVELORDER) {
00079 Level_Count = CXX_NEW_ARRAY (INT, GRAPH_vmax(g), Malloc_Mem_Pool);
00080 BZERO (Level_Count, sizeof(INT)*GRAPH_vmax(g));
00081 }
00082
00083 if (order == POSTORDER || order == PREORDER || order == LEVELORDER)
00084 Walk (GRAPH_root(g), visit);
00085 CXX_DELETE_ARRAY (visit, Malloc_Mem_Pool);
00086
00087 if (order == LEVELORDER) {
00088 Build_Level_Order();
00089 CXX_DELETE_ARRAY(Level_Count, Malloc_Mem_Pool);
00090 }
00091
00092 }
00093
00094
00095
00096
00097 void
00098 ORDERED_NODE_ITER::Print(FILE* fp)
00099 {
00100 if (order == POSTORDER)
00101 fprintf(fp, "PRINTING THE DEPTH FIRST POST ORDERING OF VERTICES \n");
00102
00103 else if (order == PREORDER)
00104 fprintf(fp, "PRINTING THE DEPTH FIRST PRE ORDERING OF VERTICES \n");
00105
00106 else
00107 fprintf(fp, "PRINTING THE LEVEL ORDERING OF VERTICES \n");
00108
00109 for (INT i=0; i< v->Cnt(); ++i) {
00110 fprintf(fp, "Vertex %d is in position %d \n", (*v)[i], i);
00111 }
00112 }
00113
00114
00115
00116
00117 void ORDERED_NODE_ITER::MarkRecursive(mUINT8 visit[], NODE_INDEX r)
00118 {
00119 NODE_ITER vitr(g, r);
00120
00121 for (NODE_INDEX vi = vitr.First_Succ(); vi != -1; vi = vitr.Next_Succ())
00122 if (visit[vi] != 2)
00123 {
00124 Set_EDGE_recursive(&GRAPH_e_i(g,vitr.Current_Edge_Index()));
00125 #ifdef IPA_DEBUG
00126 fprintf ( TFile, "edge is recursive %d %d \n",
00127 GRAPH_e_i(g,vitr.Current_Edge_Index()).from,
00128 GRAPH_e_i(g,vitr.Current_Edge_Index()).to );
00129 #endif
00130 }
00131 }
00132
00133
00134
00135
00136
00137
00138 void ORDERED_NODE_ITER::Walk (NODE_INDEX r, mUINT8 visit[])
00139 {
00140 visit[r] = 1;
00141 NODE_ITER vitr(g, r);
00142
00143
00144 if (order == PREORDER) {
00145 v->Append (r);
00146 }
00147
00148 for (NODE_INDEX vi = vitr.First_Succ(); vi != -1; vi = vitr.Next_Succ()) {
00149 if ((visit[vi] != 1) && (visit[vi] != 2))
00150 Walk (vi, visit);
00151 }
00152
00153 if (order == POSTORDER) {
00154 v->Append(r);
00155 MarkRecursive(visit, r);
00156 visit[r] = 2;
00157 }
00158
00159 if (order == LEVELORDER) {
00160
00161 MarkRecursive(visit, r);
00162
00163
00164 Compute_Node_Level(r);
00165 visit[r] = 2;
00166 }
00167 }
00168
00169
00170
00171
00172
00173
00174
00175
00176
00177
00178
00179
00180 void
00181 ORDERED_NODE_ITER::Compute_Node_Level(NODE_INDEX r)
00182 {
00183 NODE_ITER vitr(g, r);
00184 INT level = 0;
00185 INT succ_level = 0;
00186
00187 for (NODE_INDEX vi = vitr.First_Succ(); vi != -1; vi = vitr.Next_Succ())
00188 {
00189
00190 succ_level = g->Node_Level(vi);
00191
00192
00193
00194 if (level <= succ_level)
00195 level = succ_level+1;
00196
00197
00198 if (IPA_CG_Max_Depth < level)
00199 IPA_CG_Max_Depth = level;
00200 }
00201
00202 g->Set_Node_Level(r, level);
00203
00204 Level_Count[level]++;
00205 }
00206
00207
00208
00209
00210 void
00211 ORDERED_NODE_ITER::Build_Level_Order()
00212 {
00213 INT i;
00214 INT *cur_level_pos;
00215
00216 cur_level_pos = CXX_NEW_ARRAY(INT, IPA_CG_Max_Depth+1,
00217 Malloc_Mem_Pool);
00218 cur_level_pos[0] = 0;
00219
00220
00221 for (i=1; i<= IPA_CG_Max_Depth; ++i)
00222 {
00223 cur_level_pos[i] = cur_level_pos[i-1] + Level_Count[i-1];
00224 }
00225
00226 for (NODE_INDEX vertex=0; vertex<GRAPH_vmax(g); vertex++)
00227 if (NODE_fcnt(&GRAPH_v_i(g,vertex)) != -1)
00228 {
00229 INT level = g->Node_Level(vertex);
00230 INT i = cur_level_pos[level];
00231 v->Append(vertex, i);
00232 ++cur_level_pos[level];
00233 }
00234
00235 CXX_DELETE_ARRAY (cur_level_pos, Malloc_Mem_Pool);
00236
00237 }